We are able to keep our service free of charge thanks to cooperation with some of the vendors, who are willing to pay us for traffic and sales opportunities provided by our website. For example, there is a need to imbue VR technology with control and convenience, implement sound user experience design, and counter the rising smartphone competition. Also, by the end of 2019, approximately 45.7% of VR users or 19.6 million people in the US will use VR headsets. Leading tech company Apple, for example, already has a headset in the works, which they’re planning on launching sometime in 2022. The latest virtual reality statistics show that. Virtual Reality: Future Predictions on Economy and Employment, 7. Virtual Reality (VR) has donned a reputation of being an unfulfilled promise for years now. The market size of AR and VR is forecast to hit $18.8 billion in 2020 (Statista, 2019). Here are some intriguing VR manufacturing statistics: Currently, VR is no longer limited to gaming. While the use of VR is not as advanced as the use of AR in manufacturing, it’s still supporting numerous use cases. The clunky VR simulations of the early days opened the doors to unique VR options. This marks a 20.9 percent increase from 2019’s 43.1 million. Given the advantages of VR in gaming, it should come as no surprise then that more and more gaming companies will be adopting the technology as demand for it grows. by different review sites shows that these brands dominate the list with their products. What are you expecting from VR in 2020? A quick look at the best VR headsets in 2020 by different review sites shows that these brands dominate the list with their products. Many tech companies such as Microsoft, Intel, and Sony have invested large amounts of money into developing and advancing VR. Aside from retail, manufacturing, and training, VR is slowly creeping into the data visualization industry. We anticipate that 52.1 million people will use VR and 83.1 million will use AR at least once per month in 2020. 67% of media planners and buyers want AR/VR ads in digital marketing campaigns. However, he also provides in-depth reviews on a wide range of software solutions to help businesses find suitable options for them. According to Michael Boland, Founder & Chief Analyst at ARtillery Intelligence: “The advent of standalone VR headsets like Oculus Quest — along with Facebook's investment in the technology and price competition — will make high-end VR accessible to larger audiences. Asian giant China is at the top of this list, with an expenditure forecast of $5.8 billion on the technology in 2020 (Statista, 2019). Despite it being a relatively nascent technology, the adoption of virtual reality across companies, organizations, and even governments worldwide has been widespread as its potential becomes clearer with every new development. Similarly, the global virtual reality market share of two leading immersive technologies (VR+ AR) will reach more than $117 billion by 2024. Moreover, organizations have implemented AR (45%) more than VR (36%). in 2020 (Statista, 2019). Top 10 Tech Trends for 2020. 5 Best Augmented Reality Ecommerce Examples, 10 Best Augmented Reality Apps for Android and iOS in 202q, 10 Ecommerce Trends That You Need To Know in 2021 [Infographic], 10 Artificial Intelligence Statistics You Need To Know in 2021 [Infographic]. Boeing is a prime example of how heavy industry can implement VR in trainING. The use of VR in business is set to snowball and outpace its use for leisure. No breakthrough has been reached yet, but with global brands like IKEA, Audi, DHL, and Airbus adopting the VR experience, the future looks bright. This environment is perceived through a device known as a Virtual Reality headset or helmet. According to pymnts.com, VR will change the way consumers shop online. of these devices are currently owned by private consumers. In 2018, US consumers spent $6.4 billion on VR/AR. Architect firms around the world are also starting to adopt VR for ideas presentation. So what can be garnered from all the big numbers? Sectors that have seen widespread adoption of and increased demand for VR include gaming and entertainment (Grand View Research, 2019). More and more US residents are also expected to start using VR more frequently. Even better, more than 100 million consumers will be using AR/VR technologies to shop instore and online by 2020. But what is virtual reality, what benefits does it offer, and what sectors are driving its growth? This means that VR market value will grow at a CAGR of 33.95% during the forecast period. This is a significant amount. 2. According to a recent virtual reality report, the top areas for the predicted VR revenue in 2025, include video games ($1.4 billion), NFL-related content ($1.23 billion), and adult content ($1 billion). A smaller set of glasses is also expected to be up for sale the following year. 5.5 million units of AR and VR devices are set to be further shipped to customers worldwide in 2020 (Statista, 2020). . Between 2020 and 2027, the compound annual growth rate of the market is expected to come in at 21.6 percent (Grand View Research, 2020). Of these HMDs, 22.7 million will be standalone HMDs, 15.9 million mobile HMDs, and 2.6 million PC-based HMDs. Virtual Reality in 2020: How Life Went Virtual During the Pandemic . In fact, its spending projection makes up 30.8 percent of the total amount ($18.8 billion) that’s expected to be spent on VR globally. Currently, some businesses are at the fore of VR experimentation, but many are still hesitant to commit fully. These include the use of VR holograms in theme park rides at the London Thorpe Park as well as the launch of Mario Kart VR by a video game development company. Mainly, instore retailers are determined to use VR technology to repress the home-try-on effect, which has been a vexing problem. Augmented and Virtual Reality Market Outlook - 2025. Out of the businesses deploying VR, 36% are actually implementing the technology, whereas a whopping 64% are only experimenting with it. Virtual & Augmented Reality Users, US. It’s a technology that’s here to stay. Leading the way in implementation is DHL Express, which collaborated with Immerse to build a VR training platform to boost efficiency in Unit Load Device (ULD) stacking and safety. Virtual reality is being used by Tyne and Wear Metro drivers to test a new fleet of trains in a Covid-secure way. 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